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Legendary$20Conditional

Yorick

This Joker gains 1 Mult every 23 [23] cards discarded (Currently Mult)

Rarity
Legendary
0.3% pool weight
Base Cost
$20
Shop price
Category
special
Calculator: manual
Effect numbers
Context-dependent

How Yorick scales

Yorick gains ×1 Mult per 23 cards discarded. Discards across the entire run accumulate — they don't reset between rounds or antes.

Practical numbers from a normal run with 3 discards per round:

Rounds playedDiscards (3/round, 5 cards each)Yorick X mult
575×3
10150×6
20300×13
30450×19

Yorick rewards length and discard volume. A short run that ends at Ante 8 with default discards barely cracks ×8. To make Yorick a real win condition you need to increase discards per round or extend the run.

Discard-multiplier jokers stack with Yorick

  • Drunkard / Faceless Joker / Burglar: extra discards per round.
  • Castle / Green Joker / Ride the Bus / Square Joker: not discard-related but reward long rounds, pair well with the same playstyle.
  • Mail-in Rebate / Trading Card / Faceless Joker: economy off discards — keeps the run alive while Yorick scales.

The math: an extra +2 discards per round across 20 rounds = +40 more discards = +1.7 to Yorick's mult. Worth it for an Uncommon slot if you have nothing better.

Blueprint changes the calculus

Yorick is a top Blueprint target because his current X mult is multiplicative on its own. At Yorick ×8, Blueprint contributes another ×8 — equivalent to another 184 discards from one slot. Brainstorm same logic.

Slot order matters: place Blueprint to Yorick's right so Blueprint reads Yorick. Brainstorm goes to the far left only if Yorick is the leftmost joker — otherwise Brainstorm reads something else.

Run-length plan

For Yorick to peak, the run needs to last. Things that pair:

  • Plasma Deck (balanced chips × mult into total) extends usefulness of Yorick's mult contribution at high chip counts.
  • Mid-stake difficulties (Black/Blue Stake) rather than Gold/Plasma where boss pressure shortens runs.
  • Stuntman + Mime + held-card builds that use fewer cards per played hand, leaving more headroom for discards.

When to take, when to skip

Take Yorick:

  • Early hit from The Soul (or via Perkeo Negative copy). 8 antes of compounding discards is significant.
  • You already have +discard jokers or are running a discard-heavy archetype.
  • You have Blueprint or Brainstorm already in play.

Skip Yorick:

  • Ante 6+ with no Blueprint and a low-discard build — you won't bank enough discards before the run ends.
  • Hand-played builds (no discard pressure, Throwback / skip-heavy plans) — Yorick rusts.
  • You're at the cap of joker slots and Yorick's current mult is below the next-best joker.

Related Jokers

Same rarity or category as Yorick.

Yorick FAQ

How do you get Legendary Jokers in Balatro?

Legendary Jokers come from The Soul Spectral card. The Soul can appear in Spectral or Arcana packs, then creates one of Canio, Triboulet, Yorick, Chicot or Perkeo. Use the seed analyzer to check whether a seed contains a Soul result.

How do you unlock all Jokers in Balatro?

Most Jokers are discovered through normal play, while some require collection progress or specific achievements before they appear. Keep playing fresh runs, opening packs and checking undiscovered collection entries; then use this database to study each Joker once it is available.

Is Yorick a good Balatro Joker?

Yorick is a Legendary Balatro Joker. Read its effect, scoring category and pick-or-skip notes on this page, then test it in the Balatro calculator if you need exact chips and Mult for your current build.

Test Yorick in the Score Calculator

Drop Yorick into a slot, pick a hand and see chips × mult update in real time.

Open Calculator