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All 13 Hand Types

Balatro Poker Hands

Balatro extends standard poker with 13 distinct hand types. Each has its own base chips × mult, level-up gains and ideal joker support. This page is the source-of-truth reference — base numbers come straight from the game data and match the in-game "Run Info" panel.

Base values at a glance

HandBase ChipsBase MultBase Score+Chips / lvl+Mult / lvl
High Card515+10+1
Pair10220+15+1
Two Pair20240+20+1
Three of a Kind30390+20+2
Straight304120+30+3
Flush354140+15+2
Full House404160+25+2
Four of a Kind607420+30+3
Straight Flush1008800+40+4
Royal Flush1008800+40+4
Five of a Kind120121440+35+3
Flush House140141960+40+4
Flush Five160162560+50+3

Hand-by-hand breakdown

High Card

Base5c × 1m = 5+ per level+10c, +1m

A single high-ranking card with no other combinations. The weakest hand in standard poker, but viable in Balatro with the right jokers (Hiker, +chips-per-card scaling).

Example hand
K♠ 9♥ 7♦ 4♣ 2♥
Cards required
5 unrelated cards — only the highest one scores normally.
Best jokers
Vagabond, Hiker, Ride the Bus, Splash (counts all cards), Mr. Bones (save-from-loss).

Pair

Base10c × 2m = 20+ per level+15c, +1m

Two cards of the same rank. The most common scoring hand in Balatro, and a strong commit target for early ante.

Example hand
K♠ K♥ 9♦ 4♣ 2♥
Cards required
Two matching ranks + 3 unrelated cards.
Best jokers
Jolly Joker (+8 Mult), Sly Joker (+50 Chips), Spare Trousers (scales), Even Steven / Odd Todd (rank-specific).

Two Pair

Base20c × 2m = 40+ per level+20c, +1m

Two distinct pairs of matching ranks. Doubles the scoring base of Pair and pairs with many synergies.

Example hand
K♠ K♥ 7♦ 7♣ 2♥
Cards required
Two pairs + 1 unrelated card.
Best jokers
Mad Joker (+10 Mult), Clever Joker (+80 Chips), Spare Trousers (+2 Mult on each play).

Three of a Kind

Base30c × 3m = 90+ per level+20c, +2m

Three cards of the same rank. Solid mid-game scoring hand with several committed jokers.

Example hand
K♠ K♥ K♦ 7♣ 2♥
Cards required
Three matching ranks + 2 unrelated cards.
Best jokers
Zany Joker (+12 Mult), Wily Joker (+100 Chips), Sock and Buskin (retrigger face cards).

Straight

Base30c × 4m = 120+ per level+30c, +3m

Five consecutive ranks regardless of suit. Versatile because it doesn't require matching ranks or suits.

Example hand
9♠ 8♥ 7♦ 6♣ 5♥
Cards required
5 consecutive ranks (e.g. 5-6-7-8-9).
Best jokers
Crazy Joker (+12 Mult), Devious Joker (+100 Chips), Runner (gains chips each Straight), Shortcut (allows gaps).

Flush

Base35c × 4m = 140+ per level+15c, +2m

Five cards of the same suit. One of the most consistent scoring hands once the deck is suit-fixed.

Example hand
K♠ J♠ 9♠ 5♠ 2♠
Cards required
5 cards of the same suit, any ranks.
Best jokers
Droll Joker (+10 Mult), Crafty Joker (+80 Chips), Smeared Joker (combine suits), Four Fingers (4-card flushes).

Full House

Base40c × 4m = 160+ per level+25c, +2m

Three of a kind + a pair. Combines two scoring patterns and pairs well with face-card / rank-specific jokers.

Example hand
K♠ K♥ K♦ 7♣ 7♥
Cards required
Three matching ranks + two matching ranks.
Best jokers
Vagabond, Baron (Kings in hand), Photograph (first face card), Pareidolia (all faces).

Four of a Kind

Base60c × 7m = 420+ per level+30c, +3m

Four cards of the same rank — late-game power hand with strong base values.

Example hand
K♠ K♥ K♦ K♣ 2♥
Cards required
Four matching ranks + 1 unrelated card.
Best jokers
Sock and Buskin, Hack (retrigger low cards), DNA (duplicate cards into deck).

Straight Flush

Base100c × 8m = 800+ per level+40c, +4m

Five consecutive ranks in the same suit. Massive base values (100c × 8m), the late-game payoff for committed flush/straight builds.

Example hand
9♠ 8♠ 7♠ 6♠ 5♠
Cards required
5 consecutive ranks all sharing one suit.
Best jokers
Séance (creates a Spectral), every Flush/Straight joker combined.

Royal Flush

Base100c × 8m = 800+ per level+40c, +4m

A Straight Flush that runs 10-J-Q-K-A in the same suit. Same scoring as Straight Flush in Balatro — the distinction is cosmetic.

Example hand
A♠ K♠ Q♠ J♠ 10♠
Cards required
10, J, Q, K, A all of one suit.
Best jokers
Same as Straight Flush. Add face-card bonuses (Pareidolia, Smiley Face).

Five of a Kind

Base120c × 12m = 1440+ per level+35c, +3m

Five cards of the same rank. Unlocked by adding duplicates to the deck (DNA, Hex). Insane base value, low-RNG when set up.

Example hand
K♠ K♥ K♦ K♣ K♥
Cards required
Five matching ranks (requires deck modification).
Best jokers
DNA (duplicate ranks), Hex (Negative copy), Marble Joker (Stone cards).

Flush House

Base140c × 14m = 1960+ per level+40c, +4m

Full House where all five cards share one suit. Best-of-both-worlds hybrid.

Example hand
K♠ K♠ K♠ 7♠ 7♠ (with rank duplicates)
Cards required
Three matching ranks + two matching ranks, all one suit.
Best jokers
Flush + Full House jokers combined. Steel Joker if cards are Steel.

Flush Five

Base160c × 16m = 2560+ per level+50c, +3m

Five matching cards (rank AND suit). The highest scoring hand in the game. Requires aggressive deck manipulation.

Example hand
K♠ K♠ K♠ K♠ K♠
Cards required
Five copies of the same card (DNA + Hex + Smeared).
Best jokers
DNA, Hex, Smeared Joker, Steel Joker (Steel King variant), Triboulet (Kings/Queens).

How leveling works

Every hand starts at level 1 in-game (which the calculator models as level 0 — same arithmetic, different label). Each Planet card you use levels up the matching hand once: +Chips and +Mult amounts vary per hand (see the table above).

Planet cards that match your most-played hand are the biggest multiplier on chips because they compound — leveling Pair from level 1 to level 10 turns its base 10c × 2m = 20 into 145c × 11m = 1595 before any joker bonus.

Vouchers like Telescope and Observatory shape Planet card RNG around your most-played hand, accelerating the level curve.

Play with these numbers

Pick a hand and level in the calculator, drop in up to 5 jokers and see chips × mult update in real time with a step-by-step breakdown.

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