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Balatro All 20 Challenges: Full List & How to Beat Them

Every Balatro challenge — all 20, with each one's core twist, how to unlock Challenge Mode, and strategy for the hardest ones like Jokerless and Double or Nothing.

Balatro HQ
5/27/2026
~8 min read

Balatro has 20 challenges, each a unique Challenge Deck that warps the rules — disabling your economy, hiding your cards, making the whole deck Glass, or removing Jokers entirely. They play only on White Stake, and they're meant to be solved with a specific strategy, not brute force.

How to unlock Challenge Mode

  • Win a run with 5 different decks → the first 5 challenges unlock.
  • Each challenge you beat unlocks the next; win 15 challenges to unlock all 20.
  • No achievements or unlocks are earned inside Challenge Mode (the conditions would trivialize some). Your stats and high scores still update.

All 20 challenges

Each challenge's defining twist (the starting Jokers usually hint at the intended strategy):

#ChallengeCore twist
1The OmeletteNo money from blinds, hands, or interest. Start with 5 Eggs + Eternal Ride the Bus — race a scoring engine before you go broke.
215 Minute CityYour chip score can't exceed your current cash. Start $100 + Eternal Shortcut; hoard money and win on high Mult.
3Rich get RicherStart flush — $100 and the Money Tree voucher. A gentler, economy-rich opener.
4On a Knife's EdgeEternal Ceremonial Dagger pinned in the leftmost slot, eating the Jokers to its right for Mult.
5X-Ray Vision1 in 4 cards are drawn face down — you play with imperfect information.
6Mad WorldRanks 2-9 only (32 cards) with Eternal Pareidolia (every card counts as a face) + Eternal Business Card.
7Luxury TaxYou hold 1 fewer card in hand for every $5 you have — the richer you get, the smaller your hand.
8Non-PerishableEvery Joker you take is Eternal (can't sell or destroy). Self-destruct Jokers are banned — choose carefully.
9MedusaAll face cards are replaced by Stone cards. Build around Stone scoring.
10Double or NothingPlayed cards are debuffed after scoring; deck is all Red Seal. Beat the Ante 4 boss and all Jokers turn Eternal while your slots drop to 0.
11TypecastStart with enhancement-makers (The Emperor, Empress, Magic Trick, Illusion) + Eternal Vampire — an enhanced-card run.
12InflationEvery purchase permanently raises all prices by $1. Discount vouchers banned; start with a Credit Card.
13Bram PokerJokers never appear in the shop (only from Buffoon packs). Start with 2 Eternal Negative Oops! All 6s.
14FragileYour entire deck is Glass — huge X Mult, but every card can shatter. Ways to add non-glass cards are banned.
15MonolithStart with Eternal Obelisk and other Eternal scaling Jokers — lean into the scaling engine.
16Blast OffStart with Eternal Rocket + Planet Merchant/Tycoon, but limited hands and discards.
17Five-Card DrawGenerous Joker slots (7) but tight hands; start with Card Sharp and a base Joker.
18Golden NeedleOnly 1 hand per round (with 6 discards) and $10 to start — one scoring shot each round.
19CrueltyDiscards each cost $1, blinds give no reward money, and you get only 3 Joker slots.
20Jokerless0 Joker slots and every way to get a Joker is banned. Win on base hands and Planet levels alone.

How to approach any challenge

  1. Read the restriction first. The challenge is defined by what it takes away — plan around the missing piece (no economy, no discards, no jokers).
  2. The starting jokers are the hint. A challenge that hands you Eternal Ride the Bus or Obelisk wants you to lean on that scaler.
  3. Race your engine. Most challenges punish slow starts harder than a normal run — commit to a hand type early and level it with Planet cards.
  4. Mind the Eternal stickers. When jokers are Eternal (Non-Perishable, Double or Nothing post-Ante 4), a bad pick is permanent. Take only what you'll keep.

The hardest ones

  • Jokerless — no jokers at all. Pick a deck and one hand type, level that hand relentlessly with Planet cards, and lean on card enhancements (Glass, Steel, Bonus) for raw score. Patience over flash.
  • Double or Nothing — the Ante 4 twist (slots → 0) means you must have your win condition essentially locked before then.
  • Fragile — the all-Glass deck multiplies hard but thins fast; protect against shattering and win quickly.
  • The Omelette — with no economy, your survival is whatever scoring joker you find first. Grab a scaler and never look back.

Keep reading

Guide

Best Jokers for Beginners — the loadout roles that still apply inside most challenges.

Guide

All 15 Decks — win with 5 of them to unlock Challenge Mode.

Tool

Score Calculator — work out whether your restricted board clears the next blind.

Database

Poker Hands — base values you'll lean on hard in Jokerless and economy challenges.

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